Safehouse brings us yet another interview. This time the class designer discusses "rogues" and their role. Here's a snippet:
“I wanted the rogue to be stealthy. Stealth will play a major role for a rogue.” Darrin said, using the word he purports not to like, “I’m totally excited about stalking and stealthing so far.” He sees rogues as the stealthy fighter who will be able to exploit “weaknesses” and “states” in their opponents which will naturally happen during combat. An example of a “state” is being in “mid-cast” or in the middle of casting a spell. The rogue will essentially be “stalking” their opponent, learning their weak spots and then, say, jumping in at the right time for a massive attack. During the time they are stalking their prey they will be building up a damage multiplier. This will prevent them from losing dps while stalking. The rogue will also have the ability to distract an NPC during combat and then go back into stealth mode after performing an attack.-- IF there is at least one other person in the party. When solo fighting, the rogue will be able to stealth but then won’t be able to go back into stealth mode during the rest of the combat.