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A Summary Of All Races
 
A Summary Of All Races This is the list of all available races split up in the three continents. Follow the links to their respective detailed sections, or simply scroll down to see all individual sections in alphabetic order.

Continent: Thestra


Continent: Kojan


Continent: Qalia



 
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Dark Elf
 
Dark Elf
Destined to rule the world and enslave all others, the dark evles must hurdle one last obstacle: their own kind. As a people, the dark elves are driven by one desire, the accumulation of power that is rightly theirs by blood.

Distrusted by all the races on Qalia, dark evles have few others to turn to, for they refuse to ally with those beneath them. Only the varanthari, masters of the coastal desert plains, are afforded an inkling of respect.

Starting Continent: Qalia

Home: Hathor Zhi

Classes:


 
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Dwarf
 
Dwarf
Master craftsmen and fierce warriors the dwarves of Thestra live in the underground city of Bordinar’s Cleft, deep in the Widows Veil Mountains. They currently stand at the front line of the undead invasion, with the humans, halflings and vulmane already having been forced to move elsewhere and it is a task they readily accept.

Their home, much like themselves is sturdy and built to last. The sounds of dwarves busily forging armor and weapons with a skill and discipline that is unrivaled on Thestra can constantly be heard echoing through the grand halls of their city.

While often viewed as grumpy and dour by other races the dwarves actually have a very good sense of humor and once befriended, an unwavering sense of loyalty. They are much stronger than their size would imply and tend to lean towards more physical professions.

Starting Continent: Thestra

Home: Bordinar's Cleft

Classes:


 
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Gnome
 
Gnome
With their sharp minds and upbeat attitude, very little fazes the gnomes of Mekalia. Their home city, under the sands of Qalia, is a marvel of engineering that rivals even the dwarves home of Bordinars Cleft.

Though gnomes are marked by an almost fanatical faith in their Underking, their famous general Ulaben took his army and fled, seeking a way back to their ancestral home. Gnomes are distrustful of all the other races, making external relations sometimes difficult.

Starting Continent: Qalia

Home: Mekalia

Classes:


 
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Goblin
 
Goblin
Sinister and devious, the goblins of the Kojani Archipelago are practitioners of magic without eqaul. Along with their orc clansmen, the magically adept goblins pose a dangerous threat to the rest of Telon, a threat that is tempered only by the warfare among their clans.

While viewed by other races as vicious, and disgusting beings, the goblins are a respected and respectful people to their friends and allies, the orcs.

Starting Continent: Kojan

Home: Martok

Classes:


 
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Half Elf
 
Half Elf
Born of the union between wood elves and kojani humans, half elves find themselves living along the outskirts of both societies. By making their way in the world, half-elves feel at home in any place and within almost any culture.

Half-elves can range from noble warriors to despicable black-marketers. Stronger than their elven parents and wiser and more in tune with nature than their human parents, the half elf has many of the best features of both races.

Starting Continent: Kojan

Home: Tanvu

Classes:


 
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Halfling
 
Halfling
Short, sturdy and amicable the halflings of Thestra seem to be bothered the least by the problems of the other races. For nearly a thousand years, they have been close with the humans and the two races interact and work together more than any others in Thestra.

Generally a peaceful race halflings will rarely start any sort of conflict, though when forced they will defend themselves with a surprising ferocity and resourcefulness. Their lifestyle lends itself well to agriculture and most who live in the halfling village of Rindol Field are indeed farmers. While the majority of halflings choose to stay close to their homes, it is not uncommon to see them in adventuring parties across Thestra.

Starting Continent: Thestra

Home: Rindol Field

Classes:


 
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High Elf
 
High Elf
Noble, beautiful, haughty and arrogant, for thousands of years the majestic elves defined Thestran civilization. Though after the great breaking nearly a thousand years ago, they were hurt perhaps the most of all the races. With their cities destroyed and much of their population gone the elves of Thestra were crippled. The ensuring wars have made the rebuilding process slow and it is only now that the high elves are rediscovering the knowledge that had been so long ago lost.

A typical high elf is of a slender build, they are pale and slightly taller than humans. They prefer to keep to themselves but realize that alone, they cannot hope to defeat the invading armies of undead and thus have made an effort to ally themselves with the rest of the Thestran races, putting aside even their legendary hatred of the wolf-like vulmane.

They make their home in the forest city of Leth Nurae. Without walls, it would seem a susceptible target to attacks but few have had the courage to try.

Starting Continent: Thestra

Home: Leth Nurae

Classes:


 
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Kojani Human
 
Kojani Human
Humans came to Kojani Archipalego in an effort to establish a large sea empire. Cultivating a culture of unity and devotion to family, Emperor, and Empire, the Kojani have created a unique environment for themselves within the feudal city of Tanvu.

Deeply spiritual and introspective, the Kojani draw deeply from the life-force known as Jin. Taciturn, inscrutable, and honest, Kojani find themselves trusted and respected by other races, but rarely loved.

Starting Continent: Kojan

Home: Tanvu

Classes:


 
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Kurashasa
 
Kurashasa
Otherworldy trackers and fierce hunters, the kurashasa are among the most feared beings in the outer planes. Their Great Hunt of the rift walking ahndka has led them to the world of Qurxa and its temple of twisting gates.

A sneak attack upon the Temple of Qurxa by the last vestiges of the ahndka has caught the rpoud kurashasa by suprise, and now the savage world of Qurxa has been transformed into a battlefield.

Starting Continent: Qalia

Home: Qur'xa

Classes:


 
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Lesser Giant
 
Lesser Giant
Towering over all of the other races of Thestra stands the lesser giant. As the largest and strongest race on Thestra they are often viewed by others with a sense of awe and wonderment. They rarely leave their mountain home of Halgarad, which they share with the varanjar, and even less frequently wish to involve themselves in the affairs of other races.

However, the undead invasion has forced them to begin to change their culture of solitude in order to survive. Though they are safe for now in the northeastern most mountains of Thestra, they are much smarter than they are often given credit for and have the foresight to see that what appears to be the other races’ problem now will eventually be their problem later.

Lesser Giants are hard workers, much preferring to labor with their hands than over a scroll or book and have a simple, uncomplicated view of life.

Starting Continent: Thestra

Home: Halgarad

Classes:


 
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Mordebi Human
 
Mordebi Human
No stranger to hardship, the mordebi humans of the Qalian deserts have seen the destruction of their great society for once, but twice. Swift as the wind and as dangerous as a sandstorm, the mordebi find their strength now in adaptability and nomadic ways.

They look to the sands of Qalia to find their home and have shown time and again that they will always find a way to persevere.

Starting Continent: Qalia

Home: Khal

Classes:


 
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Orc
 
Orc
Brutal and destructive, the orcs of the Kojani Archipelago are terrors of the seas. These savage raiders and their goblin cousins would pose a major threat to the whole of Telon if not for the animosity among their own clans keeping them in check.

The orcs and their goblin clansmen hold a deep spiritual link with their ancestral spirits. Orcs have been feared and hated by most races across Telon ever since their devastating invasion of the continent of Thestra in the not too distant past.

Starting Continent: Kojan

Home: Martok

Classes:


 
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Qalianthari Human
 
Qalianthari Human
As the dominant race on the continent of Qalia, qaliathari humans enjoy wealth and luxury paralleled by very few other groups on Telon. From the graceful spires of Ahgram to the gargantuan statues that watch over the port city of Khal, qaliathari prosperity is easily noted.

Their good fortune has attracted a plethora of unsavory organizations seeking wealth, and the cities have been overrun with political corruption.

Starting Continent: Qalia

Home: Khal

Classes:


 
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Raki
 
Raki
With their lightning reflexes and scholastic minds, these fox-people have come to make a place for themselves on the world of Telon. When their own world was torn asunder by the ravenous ulvari, they fled to Kojan by way of the portal of Niktarin.

The reclusive wood elves took the raki into their home of Caial Brael and allowed them to begin rebuilding a life for themselves. The bond they have established with their patrons, the wood elves, helps shields the forest from ulvari incursions.

Starting Continent: Kojan

Home: Ca'ial Brael

Classes:


 
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Thestran Human
 
Thestran Human
As the dominant race on Thestra, the influence of the humans is felt on all corners of the continent. They lack the size of the lesser giants, the life span of the elves or the sturdy resilience of the dwarves but they make up for it with an overwhelming desire to succeed, a bold tenacity and perhaps most importantly, the ability to adapt.

After the invading armies of undead razed their home city of Targonor, the humans moved north and rebuilt, founding the giant fortress city of New Targonor. This bastion of human achievement protects not only the humans but all the races of Thestra. While New Targonor is the pinnacle of human civilization, most are still born in small outlaying farming villages – such as Tursh.

A Thestran human’s interests vary greatly and due to their versatile nature they often pursue a wider variety of professions than most other races.

Starting Continent: Thestra

Home: Tursh

Classes:


 
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Varanjar
 
Varanjar
The Varanjar, or barbarians as they are called by many, are closely related to the humans of Thestra. While larger and stronger than most humans, their features remain similar. It is often said that hundreds of years ago the Varanjar were themselves humans who left their brethren for a more simple life in the mountains of the eastern Thestra.

The validity of that claim has yet to be established and while physically, they may most closely resemble the humans it is the lesser giants, with whom they share a home in the mountain village of Halgarad, that they have found a common interest.

They are hard working, sturdy and brave. They live their lives close to the land and live in a predominantly tribal society.

Starting Continent: Thestra

Home: Halgarad

Classes:


 
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Varanthari
 
Varanthari
Descendents of the seafaring varansul, the varanthari are master riders and infamous raiders. Their traditions of horse and rider have influenced their culture greatly, with horse lords leading raiders to plunder caravans and villages of the other races.

In recent years, the varanthari have somewhat settled down in the coastal village of Lomshir, where they have recently welcomed a tribe of cat-like people known as the kurashasa.

Starting Continent: Qalia

Home: Lomshir

Classes:


 
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Vulmane
 
Vulmane
The ferocious and wolf-like vulmane roamed in packs for thousands of years, constantly warring among themselves and engaging in skirmishes with the elves. It is only recently that the undead menace and the threat of being wiped out has forced them to create a more permanent settlement and to change their warlike ways.

They live in the primitive and tribal village of Dahknarg, where they are lead by a clan chief. At the moment, they are entered in a tentative alliance with the other races of Thestra though at times tensions, especially with the elves, still run high. However, despite their beastly appearance and tribal ways the vulmane are a noble race. Honor, respect, strength and loyalty are valued in vulmane society. They are master woodsmen, fearsome warriors and once you have earned their trust and respect – valuable allies.

Starting Continent: Thestra

Home: Dahknarg

Classes:


 
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Wood Elf
 
Wood Elf
Wood elven society demands perfection, and so this graceful, austere race delivers it. Wood elves were drawn to the forests of Kojan centuries ago where they developed a culture that is entirely their own.

Young wood elves are driven to succeed in all their endeavors, and they fiercely protect their tree city of Caial Brael, along with all the flora and fauna of the forest. They carry with them a profound distrust of outsiders and remain very reclusive.

Starting Continent: Kojan

Home: Ca'ial Brael

Classes:


 


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