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blackphoenix
Posts: 269
Joined: 09/23/2005
Credibility: 1180 pts
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| To keep track of what I've crafted... |
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Perhaps someone knows of a way of doing this other than good ol' fashioned pencil and paper. I want to know what I've crafted and what I haven't from the recepies I receive from my trainer. Normally I wouldn't care, but since the recepies only give you xp for the first time you do them, it's would make sense to have a method of tracking what has been mastered and what hasn't.
Anyone seen something like this in game yet, or shoule we go beat down Sigil's front door to assert our demands?
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| 02/28/07 10:35 |
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Phedre_D
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| RE: To keep track of what I've crafted... |
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I know I probably should try out all my recipes, but I have actually been completely ignoring that. Yesterday I sort of clicked a bit wrong and I got shocked by the ridiculous amount of things I can make now. I think I need to harvest the whole of Telon to make all that stuff. Maybe I should start cranking. And buy a box 50 pencils and notepads at staples.
The GameAmp Noobz Household!
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| 02/28/07 11:17 |
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lani
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| RE: To keep track of what I've crafted... |
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Just wondering, is it worth it?
I mean, like BP already mentions you get XP for it only once.
On the one hand that's "Oooh, I must make sure to make everything so I don't miss out on some xp points".
On the other hand, how much of an xp boost does it give? Compared to lets say 5 to 10 minutes of work orders?
I really don't know comparative xp-rates here, but it strikes me that with the one time xp bonus, the designers intended for you to make the things you want / need, not for the xp but their use.
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| 02/28/07 13:16 |
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blackphoenix
Posts: 269
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Credibility: 1180 pts
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| RE: To keep track of what I've crafted... |
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At crafting level 8, then seemed to give about the same amount of xp as say a single item moderate difficulty C grade work order. I wouldn't discount then as being worthless xp as long as you keep up with them and do them as you learn them. On top of the xp, if you make A grade items, you can sell them for decent at the broker. I made one of my daggers with a strength upgrade for 2s 50c at the broker. It sold quite fast too, so no doubt I probably could have gotten more out of it. That's quite a bit more cash than you would get for crafting something of the same quality on a work order. The difference is work orders are guaranteed income, whereas the broker never sells everything that is posted.
The other caveat is that you'll have to harvest the materials for the items, then refine them, then craft the secondary components. It's not so big a deal if you harvest while adventuring, but the amount of xp versus the time it takes to get the finished product, it might be better to just level crafting off work orders.
***THIS POST HAS BEEN EDITED***
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| 02/28/07 13:39 |
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lani
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| RE: To keep track of what I've crafted... |
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So, they're nice XP but their main function / benefit is commercial.
Ok then. Seems to me the best policy then is to make any recipe as you get it, when you get. But not get too upset if you haven't made each and every last one of them. :-)
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| 02/28/07 13:54 |
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blackphoenix
Posts: 269
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| RE: To keep track of what I've crafted... |
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Well, I still would like to see some kind of notification in the recipies screen that its been mastered. That way some of us with slightly obsessive compulsive tendencies aren't driven out of our minds trying to keep track of them. :)
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| 02/28/07 14:57 |
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Tyrlien
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| RE: To keep track of what I've crafted... |
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I'd like the same thing. EQ2 has a nifty feature in the recipe examine window that lets you see if you've created the item before. Hmmmm, I wonder if Sigil even looked at EQ2 while creating the game... sure would like some features from there moved over to Vanguard! ;-)
Tyrlien Darkwynd
Skara Brae Guild - Co-Leader
Everquest 2 - Half Elf Swashbuckler
Vanguard - Half Elf Rogue
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| 02/28/07 16:47 |
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lani
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| RE: To keep track of what I\'ve crafted... |
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| QUOTE | | I wonder if Sigil even looked at EQ2 while creating the game... sure would like some features from there moved over to Vanguard! ;-) |
They did. As far as I can tell, the line from EQ1 to VG goes straight through EQ2. It sounds better marketing-wise to say Sigil consists of the people who made EQ1. Less so that most of them also worked onother Sony titles. Mainly SWG and EQ2.
To me Vanguard looks a lot like an unofficial EQ3 that's obviously "post-WOW" and actually trying to be innovative and nostalgic for EQ1 / UO era nostalgics at the same time.
If things seem close but not quite to what you've gotten used to in EQ2 odds are the same bloke who made the EQ2 feature made the one in Vanguard or had some things to say on it :-)
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| 02/28/07 17:42 |
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